Dungeons & Dragons Onslaught: Core Set
Build train routes across Europe in this sequel to the hit family board game.
2-5 Players | 30-60 Mins | Ages 8+
Features: Connections, Contracts, End Game Bonuses, Hand Management, Network and Route Building
Dungeons & Dragons Onslaught is a competitive skirmish game in which each player controls an adventuring party from one of the powerful factions of the Forgotten Realms. Parties delve into dungeons, battle rival adventurers, and confront fearsome monsters on a quest for treasure and glory!
This core set includes everything two players need to play, including twelve characters from two different factions (Harpers and Zhentarim), a horde of monsters, and an immersive campaign that sends rival parties deep into the depths of a ruined keep to confront a mighty black dragon.
Contents:
21 Fully-Painted Miniatures
1 Double-Sided Game Board
4 Twenty-Sided Dice
16 Dial Cards
26 Standard Cards
44 Mini Cards
71 Tokens
14 Terrain Elements
1 Rule Book
1 Scenario Guide
4 Plastic Standees
Ticket to Ride: Ghost Train takes the gameplay of the Ticket to Ride series and scales it down for a younger audience.
In general, players collect parade float cards, claim routes on the map, and try to connect locations such as the Mad Scientist's Lab, the Gingerbread House, and the Lonely Barn that are shown on their tickets. In more detail, the game board shows a map of a city with certain locations being connected by colored paths. Each player starts with four colored parade float cards in hand and two tickets; each ticket shows two locations, and you're trying to connect those two locations with a contiguous path of your trains in order to complete the ticket.
On a turn, you either draw two parade float cards from the deck or discard parade float cards to claim a route between two locations by placing your ghost trains on it; for this latter option, you must discard cards matching the color and number of spaces on that route (e.g., two yellow cards for a yellow route that's two spaces long). If you connect the two locations shown on a ticket with a path of your trains, reveal the ticket, place it face up in front of you, then draw a new ticket. (If you can't connect locations on either ticket because the paths are blocked, you can take your entire turn to discard those tickets and draw two new ones.)
If you create a route all the way from the Dark Forest region to the Seashore region, you collect the "trick or treat" bonus.
Theme: Trains
Description:
Ticket to Ride: Europe takes you on a new train adventure across Europe. From Edinburgh to Constantinople and from Lisbon to Moscow, you'll visit great cities of turn-of-the-century Europe. Like the original Ticket to Ride, the game remains elegantly simple, can be learned in 5 minutes, and appeals to both families and experienced gamers. Ticket to Ride: Europe is a complete, new game and does not require the original version.
More than just a new map, Ticket to Ride: Europe features brand new gameplay elements. Tunnels may require you to pay extra cards to build on them, Ferries require locomotive cards in order to claim them, and Stations allow you to sacrifice a few points in order to use an opponent's route to connect yours. The game also includes larger format cards and Train Station game pieces.
The overall goal remains the same: collect and play train cards in order to place your pieces on the board, attempting to connect cities on your ticket cards. Points are earned both from placing trains and completing tickets but uncompleted tickets lose you points. The player who has the most points at the end of the game wins.
AWARDS & HONORS
- 2013 Hungarian Board Game Award Special Prize Winner
- 2006 Golden Geek Best Family Board Game Nominee
- 2006 Årets Spill Best Family Game Winner
- 2006 Årets Spill Best Family Game Nominee
- 2005 Japan Boardgame Prize Best Advanced Game Nominee
- 2005 International Gamers Awards - General Strategy; Multi-player