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Suspicious Stowaway (80) (MID)

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$0.24
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Rarity: R
#: 80
Creature Type or Sub Type: Creature — Human Rogue Werewolf // Creature — Werewolf
P: 1/2
T: 1/1
Rules Text Contains: Suspicious Stowaway can't be blocked.
Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
//
Seafaring Werewolf
Seafaring Werewolf can't be blocked.
Whenever Seafaring Werewolf deals combat damage to a player, draw a card.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Set: Innistrad: Midnight Hunt
Number: 80